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Map Display Controls current coverage
scale:
large scale
small scale

development:
all blocks
buildings only
open space only

suburbs:
hide suburb names
hide suburb borders
hide block boundaries

location type highlights:
malls and forts
nt buildings
cemeteries
hospitals
dark buildings

tooltips & update age:
tooltips - [(xx,yy) Name]
  (adds 528K to page)
'clocks on blocks'

center on:
X: Y:

settings to map display at left

map-only window using settings
Map Legend
scale:
The "large scale" view shows each block of Malton as 15 px square. The "small scale" view shows each block as 5 px square. Some display features are always turned off in the "small scale" view, regardless of control settings. These include tooltips, suburb names, "clocks on blocks" and block borders.

tooltips & update age:
When active, tooltips show a blocks co-ordinates and location name when you 'hover' over a block. Otherwise, hovering the mouse shows only the suburb name.
"Clocks on blocks" show the approximate update age for each block as indicated by a "clock" as shown below. Blank blocks have either been updated within the past 7-13 hours or the data on that block is more than 7 days old and so is 'expired'.

< 1 day & > 7 hours
< 2 days
< 3 days
< 4 days
< 5 dayss
< 6 days
< 7 days
> 7 days ('expired')
  centering:
The map can be auto-centered on a coordinate, and will always center on your location when you make an update. The centered location is marked with .

Scent Death colors for
zombie & body numbers:

This table is an approximation; actual colors can vary at random for the same population values, and the exact correspondances are not known.
   zombies\bodies   0    5  10  15  20  25  30  35  40  45  50+
0                      
5                      
10                      
15                      
20                      
25                      
30                      
35                      
40                      
45                      
50+                      
Making Updates smell it:
Unlike the original Scenteral Intellegence Map created on the wiki, this version is very easy to update. You simply install a Greasemonkey script called udSIMsniff (click to install if you have Greasemonkey) and then, whenever you use scent death, you have the option to upload the information to this map with a single click. There's no need for "SIM spots" (you can use Scent Death from any location), no screenshots to upload, and no editing to do.

The first time you use this script on any machine, it will ask you for a registration code. If you wish to be individually identified on the SIM statistics page, you will need to 'register'. This is very simple to do- just contact swiers though eamil (or any forum / irc channel you find him on, or the UDwiki) to get set up!
To save time, please include the "registration code" you wish to use in a message sent via personal message / email.

If you do not need or wish to be individually identified, simply use the registration phrase "anonymous". You can change your registration phrase at any time by clicking the "SIM registration" link that the script places at the bottom left of the game page.

More Information copyrights:
Excepting where otherwise noted, this page and all associated sub pages and code (including all images) are © Sebastian Wiers, 2008. This page makes use of data and design elements from the game urbandead, which is © Kevan Davis, 2005-2008, and no challenge is meant to any copyrights that may apply there.

statistics:
The SIM statistics page includes a "leaderboard" of registered user's map coverage and other analysis.

bandwidth & browser compatability:
This page is written to use as little bandwidth as is practical. At most, the typical pageload should be under 50KB, including all images. As such, it should load and render quickly for users with lower bandwidth connection (eg, dial up).
Two exceptions apply. If you select the "tooltips" setting, it adds 528KB to the page download, and so may take a while to load & render. If you are uploading data, the server must update the images and database before showing you the results, so the page will load slowly, although little bandwidth is used.
This page uses standard HTML (created by a PHP server) and minimal JavaScript. As such, it should function fine in all browsers, even if they do not support / have disabled Javascript.
This page is best viewed with almost any browser OTHER than Firefox 3, which uses a graphics rendering package that is unlike that used by any other browser in that it re-smaples and anit-alysises images. Bravoe- it looks wonderful for phtgraphs and screenshots. However, Mozilla did not include a "backwards compatability" feature for people who use common "pixel art" techniques that depend n NOT resampling / anti-alysing an image.

chronjobs and image refresh:
The chronjobs that maintain this site run every 6 hours. At those times, new versions of the "clocks" and "core map" image are created, to reflect the age of data at that time. These images also update whenever new data is submitted. This may result in you map view changing unexpectedly if you are using this page at such times. Note that you should NOT have to clear your cache to see these updated images; the page code ensures that most browsers will download new versions of the needed images every time the page (or frame) is loaded.

archive:
One of the chronjobs that maintains the map components also creates an archive of core map images (shown in the 'Map Display Controls' section above) every 12 hours. Currently there are not many images in this archive, but at a rate of 1 per 12 hours, they will build up into a nice record of map activity and, hopefully, a visual history of conflict in Malton. An obvious use for this archive would be to create an animation, similar to the 200 Days in Urban Dead video. The images in this archive are offered here for public use in such projects. All images in the above linked directory are free for public use, as follows:

CC0: To the extent possible under law, Sebastian Wiers has waived all copyright, moral rights, database rights, and any other rights that might be asserted over image files in the SIM core image archive.